![]() Once resources are gathered, they’re used to build different buildings on your colony. There’s only a limited number of colonists and each of them has an ability that helps you gain a resource you need to build up your colony (water, minerals, organics, and power). In the game, you are the administrator of a space colony trying to build the best one you can on the desolate rock where you and your fellow builders have landed. I love games that mix up different game elements rather than just sticking with one, and Cosmic Colonies is an excellent blend of of tile placement and card drafting with a bit of a twist added on to increase player interaction. The components are awesome despite being mostly cardboard, though the extremely detailed rubber resource tokens are probably my favorites. Matt Bain and Tristam Rossin did a good job rendering the different characters and locations that make up the game. It’s got a neat “old school sci-fi” vibe to it, chunky and a little dirty while still being futuristic. The challenge most of these games face is differentiating themselves from the pack…and Cosmic Colonies acquits itself nicely while still playing things pretty safe. ![]() ![]() Space games are a dime a dozen, and they all pull from a pretty limited pool of references when it comes to their visual design and aesthetic. 14 Solo Mode Worker Cards (63 x 88.5mm). ![]() 5 Private Objective Cards (63 x 88.5mm).60 Plastic Resource Tokens (15 x 4 Types). ![]()
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